***THIS PAGE WILL BE UPDATED WITH MORE BENCHMARKS AS THE METAGAME STABILIZES***
OVERVIEW
At first glance, there is not much reason to use Dragonite, since there are arguably better options for its main selling point in Multiscale now that Restricted Legendaries are made available in the forms of Lugia and Lunala. Both of them are faster than Dragonite, has better STAB options, and, crucially, does not suffer from a weakness to Fairy Type moves. With Xerneas making a triumphant return to VGC, it may not be the most feasible to run the OG pseudo Legendary Pokemon.
Yet, Dragonite does have redeeming qualities, if players can find a way to capitalize on it. As an airborne Dragon Type Pokemon, it fares well against both Kyogre and Groudon’s STAB in Water Spout or Origin Pulse and Precipice Blades respectively. It makes up for its lack in viable STAB options with a move pool filled with a wide variety of coverage moves, and it is the only one out of the three Multiscale (and Shadow Shield) Pokemon that has access to priority moves.
In this article, we shall look at how to construct a Dragonite set for the Sun Series metagame. We will first explore its move combinations, followed by Hold Item choice, and finally, useful EV Benchmarks to wrap up the process.
MOVES
Slot 1
Without a reliable Flying Type STAB move, and Dragon Type STAB not being as useful as it was in Generation V, Dragonite is forced to reach into its move pool for a coverage move that it can rely on for damage. The first recommendation would be ExtremeSpeed, in somewhat of a throwback to Wolfe Glick’s VGC 2016 winning Mega Rayquaza. Regardless of the mechanic used to raise Dragonite’s Attack, ExtremeSpeed serves as the most consistent way to hit targets thanks to its priority and only being resisted by or ineffective on three Types.
Slot 2
The second slot would ideally go to a secondary coverage to prevent Dragonite from being walled by Pokemon that resist ExtremeSpeed. Dependent on the team construction and Dragonite’s role, players can run a variety of moves in this position: Ice Punch, Thunder Punch, Fire Punch, Waterfall, Iron Head, and even Hurricane.
Ice Punch helps to deal with Groudon while Sun is active, and hits Amoonguss for super effective damage; Thunder Punch is meant for opposing Kyogre; while Fire Punch manages opposing Grass Type and/or Steel Type Pokemon like Ferrothorn and Kartana.
Waterfall and Hurricane are both options that the player can consider if the team has Rain support, with the former covering opposing Groudon and Incineroar under the Rain, while the latter can chunk Ludicolo Kartana thanks to it becoming an unmissable STAB while Rain is active. Iron Head, on the other hand, puts Xerneas into ExtremeSpeed KO range at the very least at +2, if it does not land the immediate OHKO.
Slot 3
The third slot would be reserved for a supportive move, whether it be to support Dragonite itself or the team as a whole. For the former, it would usually be in the form of Dragon Dance, which serves as a way to negate the effects of Intimidate. The other option would be Tailwind, which provides the team with much-needed Speed control. A third option for this slot would be Roost, which helps to restore Dragonite’s HP. Yet, possibly because of its relatively low Base Speed, it is not a popular tool.
Slot 4
This slot is usually left for Protect, to help the Dragon Pokemon bide a turn, especially against Fake Out, which it is vulnerable to unless it is partnered with Tsareena, Bruxish, or a teammate with Quick Guard.
HOLD ITEM
Dragonite’s status as, at best, the team’s secondary powerhouse or support option, means that it usually ends up with less desirable Hold Items.Ā Three possible options will be showcased here, namely: Weakness Policy, Terrain Seed, and Pinch Berry.
Weakness Policy
Dragonite @ Weakness Policy
Ability: Multiscale
Level: 50
Adamant Nature / Careful Nature
– Extreme Speed
– Protect
– Tailwind
– Thunder Punch / Ice Punch / Waterfall / Hurricane / Iron Head
Weakness Policy Dragonite works in a similar vein to its Dusk Mane Necrozma counterpart. Set up Tailwind (instead of Trick Room), take a filtered super effective hit (Multiscale instead of Prism Armor), and proceed to punch through opponents at +2.
Terrain Seed
Dragonite @ Misty Seed / Psychic Seed
Ability: Multiscale
Level: 50
Adamant Nature
– Dragon Dance
– Protect / Roost
– Thunder Punch
– Waterfall / Ice Punch / Extreme Speed
Dragonite can benefit from a Terrain Seed to allow it to survive +2 Moonblast from Xerneas without investing too much into its bulk, assuming that Multiscale is still active. Dragon Dance and Roost would allow the Dragon Pokemon to slowly build up its offense (and Speed) and recover at opportune times in a similar vein to Curse Snorlax. The last two moves are left to what Dragonite is required to hit. While Xerneas is a huge threat, it may be more viable for Dragonite to be trained to take care of Kyogre and Groudon instead, thus, Thunder Punch and Waterfall or Ice Punch are recommended here.
Pinch Berry
Dragonite @ Figy Berry
Ability: Multiscale
Level: 50
Adamant Nature
– Dragon Dance
– Extreme Speed
– Protect
– Thunder Punch
Dragonite greatly appreciates the buff Pinch Berries received in Generation VII to reduce its reliance on Roost to restore its HP and maintain Multiscale. Yet, because Pinch Berries are single-use Hold Items, players might consider running Leftovers to better handle chip damage from resisted hits. The move set itself is “inherited” from its Terrain Seed counterpart, considering that Dragon Dance is more or less necessary to allow Dragonite to hit the powerful Restricted Legendaries for significant damage.
EV BENCHMARKS
Speed
4 EVs -> Outspeed Timid Tapu Koko after Tailwind
148 EVs -> Outspeed Jolly Kartana after +1
Defense
+2 252+ SpA Fairy Aura Xerneas Dazzling Gleam vs. 4 HP / 60 SpD Multiscale Dragonite: 141-166 (84.4 – 99.4%) — guaranteed 2HKO
+2 252 SpA Fairy Aura Xerneas Moonblast vs. 164 HP / 236+ SpD Multiscale Dragonite: 157-186 (83.9 – 99.4%) — guaranteed 2HKO
Offense
+1 76 Atk Dragonite Waterfall vs. 252 HP / 4 Def Incineroar in Rain: 204-240 (100.9 – 118.8%) — guaranteed OHKO
+2 124 Atk Dragonite Thunder Punch vs. 4 HP / 0 Def Kyogre: 176-208 (100 – 118.1%) — guaranteed OHKO
+2 228 Atk Dragonite Waterfall vs. 252 HP / 4 Def Groudon in Rain: 208-246 (100.4 – 118.8%) — guaranteed OHKO
+2 164+ Atk Dragonite Iron Head vs. 4 HP / 0 Def Xerneas: 202-238 (100 – 117.8%) — guaranteed OHKO
+2 164+ Atk Dragonite Extreme Speed vs. 4 HP / 0 Def Xerneas: 101-119 (50 – 58.9%) — guaranteed 2HKO
0 SpA Dragonite Hurricane vs. 4 HP / 0 SpD Kartana: 145-172 (107.4 – 127.4%) — guaranteed OHKO
+2 0 SpA Dragonite Hurricane vs. 4 HP / 0 SpD Assault Vest Ludicolo: 168-198 (107.6 – 126.9%) — guaranteed OHKO
COUNTERS AND CHECKS
Xerneas
Xerneas is single-handedly Dragonite’s biggest nightmare since it can punch through Dragonite’s Multiscale with +2 Moonblast unless players invest almost every available EV into Dragonite’s HP and Special Defense. Without a Weakness Policy to benefit from the hit, Dragonite simply cannot do much to threaten Xerneas in return.
Lunala
Lunala’s immunity to ExtremeSpeed makes Dragonite heavily reliant on its other coverage options in order to damage it. With Shadow Shield, Calm Mind and recovery methods of its own, Dragonite doesn’t really fancy its chances against the Moone Pokemon. The mascot of Pokemon Moon has no such qualms since Moongeist Beam ignores Multiscale to deal the full damage.
Dusk Mane Necrozma
Like Lunala, Dusk Mane Necrozma has access to a STAB move that ignores Dragonite’s Multiscale. As a Steel Type Pokemon with above average bulk, it takes most of Dragonite’s arsenal with ease, and Prism Armor helps to reduce any threat posed to it from Fire Punch.
TEAMMATES
Groudon
Groudon is a great teammate for Dragonite since it helps the latter manage opposing Steel Type Pokemon, especially Dusk Mane Necrozma thanks to STAB Precipice Blades. The player can throw Hurricane or Fire Punch on the Dragon Pokemon for opposing Kartana within and without Rain respectively, and Thunder Punch helps Groudon cover opposing Kyogre and Ho Oh.
Bisharp
Thanks to Defiant, opponents are discouraged from switching in or leading their Intimidate Pokemon in an attempt to cut Dragonite’s Attack. It is faster than Incineroar and can punish the Heel Pokemon with +1 Low Kick. Its Type combination also allows the Sword Blade Pokemon to cover opposing Xerneas with STAB Iron Head, as well as Lunala and Dusk Mane Necrozma with STAB Knock Off.
Incineroar
Incineroar is another way players can rely on to help Dragonite manage opposing Steel Type Pokemon. Thanks to Intimidate, Incineroar works well with Terrain Seed Dragonite variants . It packs Fake Out to buy Dragonite the turn to set up either Dragon Dance or Tailwind. In return, Dragonite helps Incineroar in its Kyogre match up with Thunder Punch. It might not be an OHKO, but is still fantastic as an option to catch the Sea Basin Pokemon on the switch in.