Azumarill. A VGC staple from generations past. Most veterans would fondly (or not) remember it for its salivating combination of Huge Power + Belly Drum, and how it could tear apart unprepared teams. Haze Murkrow’s immense popularity put a stop to that strategy, though it did not stop players from innovating new ways for Azumarill to shine. However, can the Aqua Rabbit Pokemon keep up whatever momentum it had into Series 2?
Type
Originally a pure Water Type Pokemon, Generation VI retconned it to give it an additional Fairy Type. The first of its kind is also the only legal representative in Generation IX, at least until any yet to be announced DLCs drop.
Offensive
The list of Pokemon that fare well against Azumarill’s STAB combination is provided below:
Resisted
- Qwilfish
- Amoonguss
- Toxapex
Amoonguss is the main name worthy of note out of the trio. Rage Powder is an absolute bane for Azumarill, especially if players desperately need it to land the KO.
Defensive
Weaknesses
- Electric(2x)
- Grass (2x)
- Poison (2x)
Resistances
- Water (2x)
- Fire (2x)
- Fighting (2x)
- Bug (2x)
- Ice (2x)
- Dark (2x)
Immunities
- Dragon
Azumarill’s unique Type combination leaves with not a lot of Type Weaknesses, but a few useful Type Resistances. Being able to stare down Roaring Moon is expected to be an important feat, though the main attraction from Series 1 is Azumarill’s good matchup against the feared Dondozo + Tatsugiri combination.
Abilities
Thick Fat
Great Ability in its own right, but very much wasted on regular Azumarill: the Water Rabbit Pokemon already resists Fire and Ice Type moves respectively. That said, players who Tera Grass their Azumarill can appreciate the defensive bonuses afforded.
Huge Power
The call to fame for Azumarill in seasons past. For offensive builds, Huge Power is an absolute must, considering Azumarill’s abysmal Base Attack of 50.
Sap Sipper
Sap Sipper has emerged as a popular defensive tool for Azumarill, allowing it to counter Meowscarada with ease. This also allows Azumarill to switch freely into Spore, improving the Water Rabbit Pokemon’s matchup against Amoonguss.
Base Stats
100 50 80 60 80 50
At first glance, Azumarill is a Pokemon that is built more for defense, rather than offense. This is mitigated somewhat by the aforementioned Huge Power and/or Belly Drum, though it should be said that the power drop-off is rather stark. The other issue would be the low Base Speed of 50, for it is too slow for normal play, but just a bit too fast when compared to dedicated Trick Room sweepers.
Moves
Offensive
- Liquidation
- Play Rough
- Aqua Jet
- Despite the low Base Power, Aqua Jet is still an invaluable STAB outlet that often took precedence over the stronger Liquidation. This is because it hits with increased priority, which helps Azumarill overcome its low Base Speed. That said, this works best with Huge Power and/or Belly Drum.
- Ice Spinner
- One of the more viable coverage moves that Azumarill gets, with the primary purpose being to hit Amoonguss for super effective damage if it does not commit to a Terastalization.
Supportive
- Belly Drum
- Perish Song
- Encore
- Sing
- Sing plus Blunder Policy can be an interesting combo to either incapacitate or double Azumarill’s Speed.
Sample Sets
SNOW’s LCS2022 Runner Up Team
Azumarill (F) @ Sitrus Berry
Ability: Sap Sipper
Level: 50
Tera Type: Ground
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
– Aqua Jet
– Sing
– Perish Song
– Protect
tomo’s LCS2022 Top 32 Team
Azumarill (F) @ Assault Vest
Ability: Huge Power
Level: 50
Tera Type: Grass
– Liquidation
– Aqua Jet
– Play Rough
– Brick Break
Rennen’s NinoPokeBros Tour Top 8 Team
Azumarill (M) @ Life Orb
Ability: Huge Power
Level: 50
Tera Type: Fairy
EVs: 172 HP / 252 Atk / 20 Def / 12 SpD / 44 Spe
Adamant Nature
– Play Rough
– Aqua Jet
– Liquidation
– Protect
Teammates
Gothitelle
No Perish Trap team should be without Gothitelle and its Shadow Tag. But trapping isn’t the only thing that Gothitelle can do. Fake Out helps buy Azumarill the opportunity to set up Belly Drum, while Trick Room can heavily punish opposing Tailwind play.
Cyclizar / Orthworm
The newly introduced move, Shed Tail, basically combines Substitute and Baton Pass, with the main differences being the ½ Max HP cost (instead of ¼), and the inability to pass stat boosts. It is not hard to see how useful this is at bringing in a setup sweeper, for it allows the beneficiary to take at least one hit for free while it sets up. Only two Pokemon have access to this wonderful move. Cyclizar gets access to Regenerator, making the HP cost a lot more manageable. Orthworm, on the other hand, has its remaining Type Weaknesses (after Earth Eater) adequately covered by Azumarill’s STAB combination.
Annihilape / Flutter Mane
No matter whether Azumarill runs Belly Drum or Perish Song, one thing remains the same – the need to have a hard hitting ally to clear the field of hindering obstacles. In the former’s case, that would be Prankster Haze Murkrow, while the latter works best if the players can quickly establish a numerical advantage. Enter Annihilape and Flutter Mane. Both are powerful Ghost Type Pokemon, making them immune to Fake Out. The former is notable for Choice Scarf Final Gambit, or just a bulky juggernaut through Bulk Up, Drain Punch, and Rage Fist. The latter is fast and ridiculously powerful, with STAB Dazzling Gleam covering Murkrow and making up for Play Rough’s imperfect accuracy.