Talonflame Analysis for Series 10 (VGC 2021)

Series 10 has developed rapidly in the weeks that have elapsed since the Pokemon 25th Anniversary Players’ Cup Invitationals. Most players would still structure their teams around fast Restricted Legendary Pokemon like Choice Scarf Kyogre, Geomancy Xerneas, Crowned Zacian, and Shadow Rider Calyrex. However, the maturing metagame has afforded more flexibility as different Pokemon get their time in the spotlight, as slower, methodical play starts its slow journey to the top.


Speed Control has always been an important aspect of VGC, especially so in the era of Dynamic Speed. As one of the only three legal priority Tailwind setters, it is somewhat interesting that Talonflame isn’t utilized as much as the likes of Whimsicott and Tornadus Incarnate. After all, the Scorching Pokemon was still an honorary member of the Big 6 core from VGC 2016. Considering the less than favorable development since Generation VI, is Talonflame still worth a shot in Series 10?

  • Gale Wings
    • Gale Wings, for all the nerfs to it in Generation VII, remains an Ability that is somewhat comparable to Prankster. For the sake of setting up Tailwind, you still get that priority as long as Talonflame has full HP.
      • When it comes to status moves, it is not a straightforward verdict. Yes, Talonflame does lose that guaranteed outspeed. However, the Scorching Pokemon isn’t affected by Psychic Terrain and Queenly Majesty, when utilizing a fast Taunt.
      • Gale Wings grants a +1 priority to all Flying Type moves (when the user is at full HP). What this means is that its Flying Type STAB gains equivalent priority, so players could definitely sneak in the KO on Whimsicott with either Dual Wingbeat or Hurricane before the latter can set up Tailwind!
  • Good Base Speed
    • At a Base Speed of 126, Talonflame comfortably outspeeds its priority Tailwind setting brethren. This, combined with a boosting Hold Item like Expert Belt or Sharp Beak, allows Talonflame to get that crucial aforementioned KO on Whimsicott.

Talonflame definitely has its appealing strengths, as listed above. However, for it not to be utilized more by the general community, it usually hints at major drawbacks that would deter would-be users. Understanding the limitations of the Scorching Pokemon will be key to having it perform to its maximum capacity.

  • Poor Base Offense
    • 81 and 74 just aren’t good Base Offense numbers no matter which way you cut it, least of all in a metagame that sees a strong saturation of Legendary Pokemon. Considering that it isn’t particularly bulky either, Talonflame will struggle to pull off a haul outside of setting up Tailwind.
  • Common Type Weaknesses
    • Another notable drawback to Talonflame is that its Type Weaknesses are pretty common in VGC.
      • Rock Type (Tyranitar, Entei, Landorus)
        • Talonflame’s Type combination sees it take 4x damage from Rock Type moves. Considering the traditional powerhouse in Rock Slide, this is not a good weakness to have. Tyranitar’s Sand Stream breaks Gale Wings, while it naturally resists Talonflame’s STAB moves. Entei is known to carry Stone Edge while being immune to Will O Wisp. Meanwhile, the efficiency of Landorus and its accompanying threat of Rock Slide makes it a notable adversary.
      • Electric Type (Regieleki)
        • Two layers of Electroweb effectively negate the benefits offered by Tailwind, if it doesn’t KO Talonflame outright. This is concerning, as Regieleki is still comfortably faster against Tailwind after netting that -1.
      • Water Type (Kyogre)
        • Kyogre is the top billing of this section with its powerful Rain boosted STAB. Rain also nerfs the damage on Talonflame’s Fire Type STAB, if it chooses to carry one.

When under the right care, Talonflame is an asset that can pay massive dividends to players who are willing to make that investment. A sample construction template for use in Series 10 is provided below:

Talonflame @ Wide Lens / Focus Sash / Expert Belt
Ability: Gale Wings
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
– Heat Wave / Overheat
– Hurricane
Tailwind
– Will-O-Wisp / Taunt / Protect

  • Hold Item
    • Wide Lens gives Talonflame the accuracy boost it needs to land its move with more confidence, even if it is still not guaranteed. If that has been taken up by an ally like Tsareena, the counter narrative in Bright Powder may be considered to give the Scorching Sands Pokemon a better chance to evade Regieleki’s Electroweb.
    • Focus Sash helps to keep Talonflame alive from one powerful hit, which is usually much appreciated considering its below-average bulk.
    • Players looking for more damage would do well with the Expert Belt.
  • Moves
    • Going Special instead of Physical allows players to ignore Intimidate, and it is actually a reasonable strategy seeing as the Base Stats are just 7 points apart.
      • Despite both only having 90% accuracy, Heat Wave and Overheat are the two best options for Talonflame’s Fire Type STAB. The former allows players to ignore redirection, while the latter has much higher Base Power to make up for Talonflame’s mediocre Base Special Attack. Players do need to note that Overheat does have that unfortunate -2 drawback, so that nuke should be conserved well.
      • Hurricane is what allows Special Talonflame to be even worth contemplating. Its low Base accuracy is problematic, though that becomes unmissable when under Rain. That said, Rain does nerf Talonflame’s own Fire Type damage, so set it with care.
    • The last slot, if not reserved for Protect, should be given to a move that can help improve the team’s performance against unfavorable matchups.
      • Will O Wisp is a nice way to penalize Physical strikers like Crowned Zacian and Ice Rider Calyrex and keep their damage in check.
      • Taunt helps to deny unwanted play like Trick Room, Spore, Parting Shot, or even opposing non-priority Tailwind.

Damage Calculation

252 SpA Talonflame Hurricane vs. 4 HP / 0 SpD Whimsicott: 168-198 (123.5 – 145.5%) — guaranteed OHKO
252 SpA Talonflame Hurricane vs. 4 HP / 0 SpD Urshifu-Rapid-Strike: 198-234 (112.5 – 132.9%) — guaranteed OHKO
252 SpA Talonflame Overheat vs. 252 HP / 4 SpD Rillaboom: 204-242 (98.5 – 116.9%) — 87.5% chance to OHKO
252 SpA Talonflame Hurricane vs. 252 HP / 4 SpD Rillaboom: 174-206 (84 – 99.5%) — guaranteed 2HKO after Grassy Terrain recovery
252 SpA Talonflame Hurricane vs. 196 HP / 4 SpD Volcarona: 126-150 (68.1 – 81%) — guaranteed 2HKO
252 SpA Talonflame Hurricane vs. 252 HP / 4 SpD Assault Vest Rillaboom: 116-138 (56 – 66.6%) — guaranteed 2HKO after Grassy Terrain recovery
#
252 SpA Expert Belt Talonflame Overheat vs. 252 HP / 12 SpD Tsareena: 187-223 (104.4 – 124.5%) — guaranteed OHKO
252 SpA Expert Belt Talonflame Hurricane vs. 252 HP / 4 SpD Rillaboom: 209-247 (100.9 – 119.3%) — guaranteed OHKO
252 SpA Expert Belt Talonflame Overheat vs. 0 HP / 4 SpD Zacian-Crowned: 161-194 (96.4 – 116.1%) — 81.3% chance to OHKO
252 SpA Expert Belt Talonflame Hurricane vs. 252 HP / 12 SpD Tsareena: 158-187 (88.2 – 104.4%) — 25% chance to OHKO
252 SpA Expert Belt Talonflame Overheat vs. 244 HP / 76+ SpD Amoonguss: 182-218 (82.7 – 99%) — guaranteed 2HKO
252 SpA Expert Belt Talonflame Hurricane vs. 196 HP / 4 SpD Volcarona: 151-180 (81.6 – 97.2%) — guaranteed 2HKO
252 SpA Expert Belt Talonflame Hurricane vs. 252 HP / 12 SpD Assault Vest Tsareena: 103-125 (57.5 – 69.8%) — guaranteed 2HKO

While its heyday has since passed, Talonflame is still capable of pulling off an upset. The skills that it provides to the team are still highly valuable. What it needs is a team where it can flit in and out to snipe at the opposition and provide support. Good teammates to consider are listed below:

  • Kyogre / Crowned Zacian
    • Kyogre and Crowned Zacian represent two of the Restricted Legendary Pokemon that really appreciates Tailwind support. While other candidates may do the same job, the other benefits that Talonflame provides are arguably more useful.
      • The Rain teams that Kyogre often appears on usually detest the matchup against Ferrothorn (and to a lesser extent, Amoonguss). Now enter Talonflame, a Pokemon that compresses Tailwind setting and Fire Type coverage into one. If Gale Wings is still active, its priority Flying Type STAB becomes exceptionally effective at dealing with other Grass Type adversaries, like Rillaboom. This is especially so with Talonflame now getting Hurricane, which cannot miss while under Rain.
      • Crowned Zacian appreciates additional support against mirror matchups. Players could even use Quick Guard on Talonflame to help the Warrior Pokemon set up a Substitute against the threat of Fake Out.
  • Landorus Incarnate
    • Talonflame’s vulnerability to Regieleki is aptly handled by Landorus Incarnate, who can use the Tailwind boost from the Scorching Pokemon to outspeed and KO with STAB Earth Power. Meanwhile, Talonflame’s Fire Type STAB comes in handy against the rare Ice Type Pokemon that strike the Abundance Pokemon for 4x super effective damage.
  • Tsareena
    • A useful way to negate the need for Talonflame to run Quick Guard is to run Tsareena, whose Grass Type STAB is greatly appreciated for dealing with the Rock Type and/or Water Type threats to the Scorching Pokemon. Need to quickly eliminate Landorus Incarnate? Just Tailwind and snipe with Triple Axel. Players can also run Taunt on Tsareena to save another move slot on Talonflame, or vice versa.

Lurantis Analysis for Series 10 (VGC 2021)

Series 10 has developed rapidly in the weeks that have elapsed since the Pokemon 25th Anniversary Players’ Cup Invitationals. Most players would still structure their teams around fast Restricted Legendary Pokemon like Choice Scarf Kyogre, Geomancy Xerneas, Crowned Zacian, and Shadow Rider Calyrex. However, the maturing metagame has afforded more flexibility as different Pokemon get their time in the spotlight, as slower, methodical play starts its slow journey to the top.


Tsareena and Rillaboom rightfully hog the spotlight for Grass Type Pokemon in Series 10. The Fruit Pokemon’s signature Queenly Majesty is immensely powerful against priority moves like Fake Out, with other threatening coverage like Hi Jump Kick and Triple Axel, or utility in U Turn. Then there is the Drummer Pokemon, whose Grassy Surge and Grassy Glide combination makes it phenomenal against Kyogre, Groudon, Xerneas, and even certain Trick Room matchups. With such powerful competition, there isn’t really much room for other Grass Type Pokemon to shine. Yet, is an alternative like Lurantis really that bad in Series 10?

  • Contrary
    • While there are no longer Max Moves in Series 10, Contrary is still a fantastic Ability in VGC. This is most notable when led against Intimidate from either Landorus Therian or Incineroar, the latter being susceptible to a +1 Superpower. Additionally, Contrary can also be used to deter the likes of Icy Wind and Electroweb, especially in the era of dynamic Speed.
  • Good Base Attack
    • While it may not be outstanding in a Series 10 environment, a Base Attack of 105 is nothing to scoff at when players consider how easy it is to get an Attack boost off of Intimidate (via Contrary).

While Lurantis’ strengths may look appealing on paper, it is often overlooked for a reason. Understanding the limitations of the Bloom Sickle Pokemon will be key to having it perform to its maximum capacity.

  • Flying Type Pokemon (Ho-Oh, Zapdos, Landorus Incarnate)
    • The lack of a Rock Type (or Ice Type like Tsareena’s Triple Axel) coverage leaves Lurantis highly vulnerable to Flying Type threats, many of them infesting the metagame. Ho-Oh is the bigger threat, seeing as it is armed with Sacred Fire, which has a 50% chance of inflicting a Burn that cripples Lurantis’ damage output. While Landorus Incarnate does take neutral damage from Lurantis’ STAB, it, along with Zapdos, usually carry super effective coverage against the Bloom Sickle Pokemon.
  • Poison Type and/or Bug Type Pokemon (Eternatus, Weezing, Amoonguss, Volcarona)
    • Poison Type and/or Bug Type Pokemon aren’t particularly common, but the representatives that do become popular still pose a huge threat to Lurantis with their super effective STAB and resistance to Grass Type STAB and Superpower.
      • Eternatus is the Restricted Legendary representative. Aside from the immediate threat posed by offensive builds, defensively oriented sets can also hinder Lurantis via either Cosmic Power or Toxic.
      • Weezing is definitely problematic thanks to its Neutralizing Gas, which suppresses Contrary and effectively neuter Lurantis’ main selling point.
      • While Lurantis is naturally immune to powder moves and thereby Rage Powder, it still doesn’t fancy its chances against Amoonguss and Volcarona. The former can easily negate Lurantis’ accumulated boosts via Clear Smog, or cause immediate damage through Pollen Puff. Likewise, Volcarona can smash immediately with either of its STAB moves.

Now that we know Lurantis’ strengths and weaknesses, we can move on to devising a set for it to perform as intended in Series 10. A sample construction template is provided below:

Lurantis @ Assault Vest / Occa Berry
Ability: Contrary
Level: 50
Brave Nature
IVs: 0 Spe
– Leaf Storm / Leaf Blade
– Night Slash / Psycho Cut
Superpower
– Weather Ball / Psycho Cut / Protect

  • Hold Item
    • Assault Vest is the typical fare to help boost Lurantis’ bulk. When used in tandem with Contrary Superpower, the Bloom Sickle Pokemon can become really hard to eliminate after a few turns.
    • Occa Berry is a decent alternative to help Lurantis better handle an incoming Fire Type hit. This can come in handy against Incineroar, who has a higher Base Speed.
  • Moves
    • Leaf Storm serves as Lurantis’ most “powerful” STAB choice, despite its lower Base Special Attack. The usual drawback of dropping 2 stages of Special Attack is now flipped thanks to Contrary, which allows the Bloom Sickle Pokemon to ramp up its damage output over time.
      • Players who desire a more accurate option can definitely run Leaf Blade, especially if they were to run a faster build with Adamant Nature instead.
    • Superpower is the staple coverage thanks to Contrary, offering key coverage against Steel Type adversaries which would otherwise resist Lurantis. This list would include foes like Heatran, Ferrothorn, and Stakataka, as well as certain Dark Type threats like Hydreigon and Incineroar.
      • Players could also use it to bring Lurantis out of KO range from Glacial Lance thanks to the Defense buff, since Lurantis typically moves before Ice Rider Calyrex under Trick Room.
    • Players looking for tertiary coverage can pick from a slightly narrow selection, but it is ultimately dependent on the team’s needs.
      • Night Slash gives Lurantis a way to strike Psychic Type and/or Ghost Type threats, mainly Lunala and Shadow Rider Calyrex.
      • Psycho Cut gives Lurantis a powerful countermeasure against Poison Type threats like Weezing and Amoonguss.
      • Weather Ball is a niche tech that players can opt for with the right support.

Damage Calculation

188+ Atk Lurantis Night Slash vs. 4 HP / 0 Def Calyrex-Shadow: 176-208 (100 – 118.1%) — guaranteed OHKO
252+ Atk Lurantis Leaf Blade vs. 4 HP / 0 Def Urshifu-Rapid-Strike: 146-174 (82.9 – 98.8%) — guaranteed 2HKO
+1 180+ Atk Lurantis Superpower vs. 4 HP / 0 Def Regieleki: 157-185 (100.6 – 118.5%) — guaranteed OHKO
+1 220+ Atk Lurantis Superpower vs. 236 HP / 28 Def Incineroar: 200-236 (100 – 118%) — guaranteed OHKO
+1 228+ Atk Lurantis Superpower vs. 252 HP / 0 Def Rillaboom: 104-123 (50.2 – 59.4%) — 82.4% chance to 2HKO after Grassy Terrain recovery
+1 252+ Atk Lurantis Superpower vs. 252 HP / 0 Def Stakataka: 204-240 (121.4 – 142.8%) — guaranteed OHKO
+1 252+ Atk Lurantis Psycho Cut vs. 244 HP / 188 Def Amoonguss: 120-142 (54.5 – 64.5%) — guaranteed 2HKO

0 SpA Lurantis Leaf Storm vs. 4 HP / 0 SpD Urshifu-Rapid-Strike: 186-218 (105.6 – 123.8%) — guaranteed OHKO
+2 0 SpA Lurantis Weather Ball (100 BP Fire) vs. 0 HP / 4 SpD Zacian-Crowned in Sun: 168-198 (100.5 – 118.5%) — guaranteed OHKO
+2 4 SpA Lurantis Leaf Storm vs. 236 HP / 4 SpD Groudon: 270-318 (131.7 – 155.1%) — guaranteed OHKO
+2 4 SpA Lurantis Leaf Storm vs. 4 HP / 0 SpD Kyogre: 186-222 (105.6 – 126.1%) — guaranteed OHKO
+2 40 SpA Lurantis Leaf Storm vs. 244 HP / 76+ SpD Tapu Fini: 176-210 (100 – 119.3%) — guaranteed OHKO
+2 92 SpA Lurantis Leaf Storm vs. 4 HP / 0 SpD Landorus: 165-195 (100 – 118.1%) — guaranteed OHKO
#
252+ Atk Calyrex-Ice Glacial Lance vs. +1 252 HP / 52 Def Lurantis: 150-176 (84.7 – 99.4%) — guaranteed 2HKO

To be honest, Lurantis isn’t a centralizing Pokemon one should build around in Series 10. However, the set of skills that it offers can snipe at the opposition’s seams and help make its allies perform more efficiently. Good teammates to consider are listed below:

  • Ho-Oh / Ice Rider Calyrex
    • Contrary means that Lurantis actually appreciates the pressure exerted by a Physical sweeper ally in Team Preview to punish Intimidate, in a similar vein to Competitive and Defiant. The key would then be to use Lurantis to cover for these powerhouses’ shortcomings and keep the team in sync.
      • Ho-Oh appreciates Grass Type support against Rock Type and/or Water Type foes while offering immense coverage against opposing Grass, Ice, and/or Steel Type threats. Lurantis is, unfortunately, on the slower end of the Speed spectrum, so players will still have to watch out for fast Kyogre cores.
      • Ice Rider Calyrex is a better partner for Lurantis, even if both share a vulnerability to Fire Type moves. The High King Pokemon can also be used to set up Trick Room, which both of them benefit from.
  • Liepard / Meowstic Male
    • For players looking to sweep with Lurantis, they should definitely look towards Prankster support from the likes of Liepard and Meowstic. Both carry Fake Out and Charm.
      • Liepard brings with it Screech and natural immunity to opposing Prankster. Dark Type STAB can also act as a fallback option against Shadow Rider Calyrex.
      • Meowstic Male brings with it Fake Tears and Trick Room. Players could also opt to run Tickle instead to act as an inverse Coaching when used on Lurantis, but still penalize threats like Crowned Zacian or other Physically bulky adversaries.
  • Dusclops / Porygon2 / Stakataka
    • As a slow Pokemon, Lurantis prefers operating under Trick Room. Thus, this section features good Trick Room setters that players could look towards when constructing a team.
      • Dusclops brings with it Frisk and natural immunity to Fake Out. The Beckon Pokemon can use Will O Wisp to cripple Ice Rider Calyrex mirrors, or use Ally Switch to bring Lurantis out of harm’s way. Its low Base HP also enables Pain Split shenanigans.
      • Porygon2 offers a myriad of tools, like Ice Beam to help snag both Landorus formes or Eerie Impulse to keep Special strikers from KOing Lurantis. Thanks to Contrary, players could even use Eerie Impulse to heighten the damage output of Leaf Storm, if they opt to run mixed Lurantis.
      • Stakataka offers Wide Guard, which will come in exceptionally handy at managing the threats posed by Eruption and Glacial Lance.