Pokemon Masters Tier List 2.0

NOTE: The newest rendition of the Tier List is currently located here, with updated ranking criteria and a more simplified and user-friendly structure.

This older rendition will remain online for archival purposes until traffic necessitates otherwise.

 

Greetings!

 

Welcome to MYSE’s Pokemon Masters EX Tier List.

 

This Tier List evaluates Sync Pairs across all roles, across all stages of the game:

  1. Early Game Exploration (Single Player)
    • Free to Play Sync Pairs and Sync Pairs that have strong AOE moves fare well in this phase.
  2. Mid Game Gear Farming (Co-Op)
    • Sync Pairs that fare well in Co-Op and the best performing Sync Pairs of each Type fare well in this phase.
  3. Mid Game Battle Villa Grinding
    • The best performing Sync Pairs of each Type and Sync Pairs that draw most of their power from their Sync Grid fare well in this phase.
  4. Late Game Full Force Battle and Legendary Arena Challenges (Single Player)
    • Top Enablers and Damage Dealers of each Type fare well in this phase.

 

To this end, Strike Sync Pairs are rated largely on their replaceability in their Type alignment. As a result, scarcity becomes an influential determinant of one’s placement. Likewise, certain Sync Pairs will be penalized if there are multiple and/or better alternatives in their respective Type. This applies even if the candidates perform different roles.

Another key factor for consideration is the availability of each Sync Pair. This mainly affects PokeFair exclusive candidates. While these banners are generally the best to invest in, their strict window(s) of availability makes them harder to acquire for newer players.

While this is a combined Tier List, the offensive and supportive Sync Pairs are still rated separately and housed in separate sub tiers. Because of the sheer volume of Sync Pairs that this would create, this Tier List will focus on Sync Pairs that are largely self-sustainable. Hence, not all Sync Pairs will be featured here. This does not by any means imply that the unlisted Sync Pairs are worthless. Players are still encouraged to use their favorite Sync Pairs and use this Tier List to identify a suitable core to build their roster with.

Sync Pairs that have similar sets, structures, and/or roles are placed next to each other as much as possible.

This article covers the current rendition of the Tier List, last updated on 2021-02-27.

 

A newer, simplified Tier List with a better explanation of ranking guidelines is now live. In the meantime, the preliminary rankings of the rated Sync Pairs for March 2021 are as follows:

Champion Iris: Premier BL
Diantha: Premier BL
Leon: Premier BL
Marnie: C BL or C/D

 

 

 

Premier Tier

 

*** This tier houses the cream of the crop. Players can use any Sync Pair listed in this tier and expect stellar returns. ***

 

Strike

Sygna Suit Red & Charizard (MX)

  • 2 Use +3 Sp. Atk and Speed (+3 Attack if used after Mega Evolution) | (-1 Defense and Sp. Def)
  • Dire Hit +
  • Passives:
    • Propulsion 1: Chance to -1 Sync Move Countdown per attack
    • Piercing Gaze: Moves never miss
    • Move Gauge Refresh 4
  • Sync Grid:
    • Speeding Sun 2
    • Solar Flare 5: Powers up Sync Move in Sun
    • Rejuvenate 6: +6 Move Gauge per Sync
    • Adrenaline 1: -1 Sync Move Countdown after 1st Sync
  • 6* EX
  • Role: Special AOE Mega
  • Recommended Lucky Skill: Critical Strike 2
  • Weakness: Poke Fair Locked

Sygna Suit Red is the best Strike Sync Pair in the game. He effectively combines the best attributes of Brendan and Cynthia, improving further on this potent mixture, while not being burdened by the duo’s set limitations. Charizard is not particularly dependent on Sygna Suit Red’s Sync Grid, though it does synergize well with Sun’s natural power boost to Fire Type moves.

Note: Sygna Suit Red is only available during his Poke Fair Banner. Considering that he is not a guaranteed Gacha roll in that limited event, newer players might find it hard to obtain this Sync Pair.

PMTL 2020 Sep Brendan

Brendan & Treecko – Grovyle – Sceptile

  • 1 Turn +6 Attack and +6 Sp. Atk | (3 Move Gauge slots)
  • Dire Hit +
  • Passives:
    • Haste: Speed cannot be lowered
    • Lithe: Cannot be Paralyzed
  • Sync Grid:
    • Bullet Seed: Staggering 1
    • Amped Up 1: +1 Speed for each Critical Hit landed
    • Speeding Sun 3
    • Healing Sun 1
    • Inertia: Sync Move Power increases per each Speed boost
    • Ramming Speed: Move Power increases per each Speed boost
    • Charging Sun 5: Powers up Moves in Sun
    • Brainy Rush 6: +6 SpA per Sync
  • 6* EX
  • Role: Mixed Single Target Nuke
  • Recommended Lucky Skill: Dauntless
  • Weakness: Inconsistent Physical damage output

Brendan is the ultimate self-sufficient unit, capable of maxing its own Speed, Critical hit rate, and both offenses. Like Sygna Suit Red, Brendan isn’t dependent on his Sync Grid to perform, though it does open up new avenues of team composition through Sun based nodes. As a Grass Type Sync Pair, Brendan enjoys Type Skill buff when paired with Sygna Suit Leaf, Lyra, and/or Dawn.

Note: Treecko is on par with other 5 Star Sync Pairs, so players can opt to evolve other Sync Pairs first without having to worry much about damage output.

May & Mudkip – Marshtomp – Swampert (M)

  • 2 Use +2 Move Gauge, +1 Sp. Atk and Critical Hit Rate
  • Rain Dance | (2 Move Gauge slots)
  • Muddy Water: Moderate Chance to -1 Accuracy All Targets | (Marshtomp onwards only)
  • Sync Tech: Power increases when it is raining
  • Dual Type Coverage
  • Passives:
    • Raging Rain (3 Pre-Mega, 5 Post-Mega)
    • Racing Rain (2 Pre-Mega, 4 Post-Mega)
    • Dizzying Power: Move Power increases per each Accuracy drop on target
  • Sync Grid:
    • On a Roll 1
    • Power Reserves 4
    • Dire Rain 1: +1 Critical Hit Rate while raining
    • Refreshing Rain 1
    • Hide and Sync: Sync Move Power increases per each Accuracy drop on target
    • Increment Intellect: Good Chance to +1 Sp. Atk per attack while raining
  • 6* EX
  • Role: Special Rain Utility Nuke
  • Recommended Lucky Skill: Critical Strike 2 / Defense Crush 2

Swampert is self-sufficient, setting up the Rain that it relies upon. This allows it to straddle both offensive and supportive duties with ease. May is also notable for being the only viable Ground Type damage dealer outside of Cynthia, which bolsters her stock for newer players.

PMTL 2020 Sep SSCynthia

Sygna Suit Cynthia & Kommo-O

  • 1 Use -1~3 Sync Grid Countdown, +1~3 Critical Hit Rate | (High~Low HP)
  • X Sp. Atk
  • Passives:
    • High Five 1: +1 Attack, Defense, Speed, Sp. Atk, and Sp. Def per Sync
    • Headstart 1: -1 Sync Move Countdown at start of battle
    • Stamina Reserves 6: +6 Move Gauge when in a pinch once
  • Sync Grid:
    • Clanging Scales: Unhindered
    • Adrenaline 1: -1 Sync Move Countdown after 1st Sync
    • High Five 1: +1 Attack, Defense, Speed, Sp. Atk, and Sp. Def per Sync
  • Role: Special AOE Nuke
  • Recommended Lucky Skill: Critical Strike 2
  • Weakness: High Move Gauge Usage
  • Weakness: Poke Fair Locked

Sygna Suit Cynthia, while outclassed by her Sinnohan counterpart in both boost time and damage ceiling, still has a very useful niche that puts her a class above the rest: High Five 1. Having two instances of this skill allows her to maximize her main stats within 3 Sync Moves. This makes her highly self-sufficient and better built for longer battles like in the Legendary Arena and Full Force Battles.

Note: Sygna Suit Cynthia is only available during her Poke Fair Banner. Considering that she is not a guaranteed Gacha roll in that limited event, newer players might find it hard to obtain this Sync Pair.

 

Support

Sygna Suit Leaf & Venusaur (M)

  • 1 Use -1 Sync Move Countdown (-2 if used after Mega Evolution), Passive Heal All | (Can end after prolonged use)
  • Potion
  • Razor Leaf: In Built +1 Critical Hit Rate
  • Sync Tech: Power increases when target is poisoned or badly poisoned
  • Passives:
    • Venomous 4: Good chance to badly poison per attack | [Pre-Mega]
    • Potent Toxin 2 | [Post-Mega]
    • Sundering 9: -1 Defense, Sp. Def, or both on target(s) per attack
    • Adrenaline 2: -2 Sync Move Countdown after first Sync
  • Sync Grid:
    • Potion: Master Healer 2
    • Speeding Sun 2
    • Healing Sun 1
    • Potent Toxin 2
    • Hem In 2: Chance to -1 Evasiveness on target per attack
  • 6* EX
  • Role: Bulky Regenerative Wall Breaker
  • Recommended Lucky Skill: Critical Strike 2 / Psychic Guard / Stoic 2 / Fast Track 2
  • Weakness: Ineffective against Impervious stages

Sygna Suit Leaf is the best Tech Sync Pair in the game. The combination of Sundering 9, Venomous 4, and Razor Leaf turns her into the top wall destroyer for most stages. Her Sync Grid buffs the effectiveness of her defensive tools greatly, like Potion Master Healer, Healing Sun, and Discourage 1.

Note: Sygna Suit Leaf is only available during her Poke Fair Banner. Considering that she is not a guaranteed Gacha roll in that limited event, newer players might find it hard to obtain this Sync Pair.

Sygna Suit Blue & Blastoise (M)

  • 2 Use Move Gauge Acceleration, +1 Critical Hit Rate All
  • X Defense All
  • Sync Tech: Power increases per Defense boost
  • Passives:
    • Forcefield 4: Good chance to +1 Sp. Def All per attack
    • Team Shout 9: +1 Attack, Sp. Atk, or both All when hit
    • Safety Net: Endurance All after first Sync
  • Sync Grid:
    • Team Fist Bump 2: Chance to Heal All per attack
    • Adrenaline 1: -1 Sync Move Countdown after first Sync
    • Team Triage Tank 2: Chance to Heal All when hit
  • 6* EX
  • Role: Bulky Regenerative Stat Support
  • Recommended Lucky Skill: Vigilance / Fast Track 2
  • Weakness: Subpar Offensive Output

Sygna Suit Blue is the best Support Sync Pair in the game, after DeNA improved his Sync Grid in an unprecedented move. He is the only Sync Pair that is capable of healing without exhausting Move Points. This, combined with Team Shout 9, allows players to pair Sygna Suit Blue with virtually any striker.

Note: Sygna Suit Blue is only available during his Poke Fair Banner. Considering that he is not a guaranteed Gacha roll in that limited event, newer players might find it hard to obtain this Sync Pair.

PMTL 2020 Sep SSElesa

Sygna Suit Elesa & Rotom

  • 1 Use -2 Ally Sync Move Countdown, +1 Ally Accuracy and Critical Hit Rate (+2 if used after Sync Move)
  • X Sp. Atk All
  • Passives:
    • Look Alive 9: +1 Evasiveness when hit
    • Fast Runner: Evasiveness cannot be lowered
  • Sync Grid:
    • Breathtaking! Selfless: Redirect to Self
    • Agile Entry 1: +1 Evasiveness upon entry
    • Ridicure 2: Chance to Heal per evasion
  • 6* EX
  • Role: Bulky Special Sync Support
  • Recommended Lucky Skill: Vigilance / Dark Guard
  • Weakness: Breathtaking! is only usable once outside of Sync Grid RNG

Sygna Suit Elesa and Sabrina are the two best Support Sync Pairs for Special Strike cores. While she doesn’t offer as much utility as Sabrina, Sygna Suit Elesa offers nigh unmatchable longevity through Look Alive 9 and Ridicure 2 from her Sync Grid.

PMTL 2020 Sep Skyla

Skyla & Swanna

  • 2 Use +2 Defense and Speed All
  • Potion
  • Sync Tech: Power increases per Speed boost
  • Sync Grid:
    • 2x Master Healer 1
    • Ramming Speed: Move Power increases per each Speed boost
    • Fanfare 2: +2 Attack All per Sync
  • Role: Healing Stat Support
  • Recommended Lucky Skill: Hit and Run 2 / Defense Crush 2
  • Weakness: No Offensive Boosts outside of Sync Grid

Skyla’s Sync Grid makes her the game’s best healer, which is essential in longer matches like the Battle Villa and Full Force Battles. The fact that players get her for free pretty early in the game has seen to the skyrocketing of her stock. Aside from Potion, she can also team buff Defense and Speed, the latter an exceptionally underrated asset. She performs best as the second Support unit, keeping the bulkier offensive support alive.

 

Premier BorderLine

Gloria & Zacian

  • 1 Use -1 Sync Move Countdown, +2 Attack, Next Hit Guaranteed Critical Hit
  • Move Gauge Boost
  • Behemoth Blade: Power increases against Sync Buff
  • Sync Move: Power increases against Sync Buff
  • Dual Type Coverage
  • Passives:
    • Fierce Entry 2: +2 Attack upon entry
    • Move Gauge Refresh 4
    • Sync Burst: +1 Move Gauge after first Sync

 

 

 

A Tier

*** This tier houses the Sync Pair that have high overall utility and self-sustenance. They are either the highest damage dealer of their respective Type (for Strike Sync Pairs) or the best Support Sync Pairs that aren’t as all-encompassing as those in the Premier Tier. ***

 

A+ Strike [Mega]

Blue & Pidgeot (M)

  • 2 Use +1 Accuracy, Evasiveness and Critical Hit Rate
  • X Sp. Atk
  • Air Cutter: In Built +1 Critical Hit Rate
  • Passives:
    • Acuity: Accuracy cannot be lowered
    • Haste: Speed cannot be lowered
  • 6* EX
  • Role: Special Offensive Unity Grinder
  • Recommended Lucky Skill: Critical Strike 2
  • Weakness: Average Damage until after Mega Evolution

Blue and Pidgeot served as one of the two OGs for Unity Grinding, requiring only one turn of setting up to start churning out Critical Hits through his AOE move, Air Cutter. As the more offensive variant, Pidgeot covers Hurricane’s poor accuracy on his own to make it a great Mega Striker.

Karen & Houndoom (M)

  • 2 Use +3~6 Special Attack | (High~Low HP)
  • Dire Hit +
  • Snarl: -1 Special Attack All Targets
  • Passives:
    • Flameproof: Cannot be Burned
    • Wide Awake: Cannot be put to Sleep
  • Sync Grid:
    • Dark Pulse: Overpower: Power increases per each Sp. Atk drop on target
    • Dirty Fighting 5
    • Foul Fighting 5
  • Role: Special Defensive Unity Grinder
  • Recommended Lucky Skill: Critical Strike 2 / Stoic 2
  • Weakness: Average Damage until after Mega Evolution

Karen and Houndoom served as one of the two OGs for Unity Grinding, requiring only one turn of setting up to start churning out Critical Hits through her AOE move, Snarl. As the more defensive variant, Houndoom saw a decent buff through status powered nodes on its owner’s Sync Grid.

Wally & Gallade (M)

  • 2 Use +1 Attack and Special Attack, +2 Accuracy
  • Dire Hit
  • Sync Move: +1 Critical Hit Rate
  • Passives:
    • Posthaste 9: +2 Speed when hit
    • Zero In [POST-MEGA]: +1 Critical Hit Rate on all moves
  • Sync Grid:
    • Close Combat: Stat’s Quo 4: Chance to restore lowered stats
    • Endurance
    • 2x Critical Strike 1
    • Grand Entry 1: +1 Sp. Atk upon entry
    • Fierce Entry 1: +1 Attack upon entry
  • 6* EX
  • Role: Mixed Single Target Mega
  • Recommended Lucky Skill: Critical Strike 2 / Enlightenment 9
  • Weakness: Self Speed Buff dependent on being hit

Wally is unique as his Gallade is the one Mega Evolution enabled Pokemon that actually lives up to the title of a Mixed sweeper. His Sync Grid centers around dealing fast and boosted Critical Hit damage, which pairs extremely well with Gallade’s natural access to Critical Hit Rate boosts.

Note: Players can choose to run Enlightenment 9 as Gallade’s Lucky Skill to eliminate the need to run Close Combat: Stat’s Quo 4 in longer battles.

Cynthia & Garchomp (M)

  • 2 Use +1 Speed and Critical Hit Rate (+2 if used when Sandstorm is active)
  • X Attack
  • Slash: In Built +1 Critical Hit Rate
  • Passives:
    • Fast Track 2: Chance to +1 Speed per attack
    • Surging Sand 5: Powers up moves in a Sandstorm
    • Ground Shift [POST-MEGA]: Turns Slash into a Ground Type move
  • Sync Grid:
    • Slash: Critical Strike 3
    • This Match Is Too Fun!: Propulsion 3: Chance to -1 Sync Move Countdown
    • Surging Sand 3: Powers up moves in a Sandstorm
    • Sharp Entry 1: +1 Critical Hit Rate upon entry
    • Ramming Speed: Move Power increases per each Speed boost
    • Sands of Time 2
    • Build Up: 1st Move Guaranteed Hit per Sync
  • 6* EX
  • Role: Physical Sand Mega
  • Recommended Lucky Skill: Surging Sand 3
  • Weakness: Heavy Dependance on Sand
  • Weakness: Poke Fair Locked

Garchomp’s entire set revolves around Sand, from its Passive Skills to its owner’s Sync Grid. Surging Sand, therefore, becomes a powerful Lucky Skill for Garchomp to fully dominate under the favorable Weather condition.

Note: Cynthia is only available during her Poke Fair Banner. Considering that she is not a guaranteed Gacha roll in that limited event, newer players might find it hard to obtain this Sync Pair.

 

A- Strike [No Mega]

Lance & Dragonite

  • 2 Use +6 Move Gauge Refill | (50% of Remaining HP)
  • Potion
  • Passives:
    • Dragon Shift
    • Lithe: Cannot be Paralyzed
    • Unflappable: Cannot be flinched
  • Sync Grid:
    • Rejuvenate 6: +6 Move Gauge per Sync
    • Burst In: 1st Move Guaranteed Crit upon entry
    • Build Up: 1st Move Guaranteed Hit per Sync
    • Healthy Healing: Passive Healing upon entry at full HP
  • Role: Special Single Target Nuke
  • Recommended Lucky Skill: Superduper Effective 1
  • Weakness: High Move Gauge Usage
  • Weakness: Poke Fair Locked

Dragonite’s Dragon Shift elevated Hyper Beam, which, while draining its Move Gauge heavily, hits for a ridiculously high amount of damage. His Sync Grid grants him multiple useful tools, like Healthy Healing, Hyper Beam Accuracy +10, as well as a bunch of Move Gauge Refill support.

Note: Lance is only available during his Poke Fair Banner. Considering that he is not a guaranteed Gacha roll in that limited event, newer players might find it hard to obtain this Sync Pair.

Wallace & Milotic

  • 1 Use Status Reflection Field Effect + 1 Attack Endurance
  • Mirror Coat
  • Brine: Double Damage when target has less than half HP left
  • Sync Tech: Power increases when target is trapped
  • Passives:
    • Stationary Target 5: Powers up moves when the target is trapped
    • Pokey Trap 5: Increases trap damage
    • Recuperation 2: Heals per Sync
  • Sync Grid:
    • Superduper Effective 2
    • Grand Entry 1: +1 Sp. Atk upon entry
    • Stationary Target 3: Powers up moves when the target is trapped
    • Healthy Healing: Passive Healing upon entry at full
    • Pokey Trap 1: Increases trap damage
  • Role: Special Tech
  • Recommended Lucky Skill: Superduper Effective 1 / Stoic 2
  • Weakness: Lack of Self Offensive Stat Boosts

Wallace’s status as a Tech unit allows him to straddle both offensive and defensive roles. When built as a strike option, his Milotic’s maximum damage output outstrips that of Kris’ Feraligatr. Conversely, Milotic can also be built to be an undying attack sponge through a more regenerative build.

Alder & Volcarona

  • 1 Use +6 Sp. Atk, +2 Sp. Def and Speed | (-3 Defense)
  • Dire Hit +
  • Struggle Bug: -1 Special Attack All Targets
  • Passives:
    • Bug Shift
    • Rejuvenate 6: +6 Move Gauge per Sync
    • Adrenaline 2: -2 Sync Move Countdown after 1st Sync
  • 6* EX
  • Role: Special Single Target Nuke
  • Recommended Lucky Skill: Critical Strike 2 / Stoic 2
  • Weakness: High Move Gauge Usage
  • Weakness: Self Defense weakening
  • Weakness: PokeFair Locked

Alder is one of the most beginner-friendly powerhouses in-game that provides self-sustenance, massive damage output, and team utility. Alder is also notable for his Sync Grid independence, meaning players can get results even if they only have 1 copy of him.

Note: Alder is only available during his Poke Fair Banner. Considering that he is not a guaranteed Gacha roll in that limited event, newer players might find it hard to obtain this Sync Pair.

N & Zekrom

 

A Support

Sabrina & Alakazam (M)

  • 2 Use Ally Heal, +3 Ally Sp. Atk, +1 Accuracy
  • Dire Hit All
  • 2 Use Reflect | (3 Move Gauge slots)
  • Passives:
    • Unflappable: Cannot be flinched
    • Speedy Entry 1: +1 Speed upon entry
    • Dauntless: Sp. Atk cannot be lowered
  • Sync Grid:
    • Dire Hit All: Critical Squad 1: +1 Critical Hit Rate All
    • Reflect: Pep Rally 2: +2 Speed All
    • Recuperation 1: Heals per Sync
    • Critical Countdown 1: Small chance to -1 Sync Move Countdown for each Critical Hit landed
  • Role: Mega Special Multi Support
  • Recommended Lucky Skill: Stoic 2
  • Weakness: Incompatibility with Physical Strike cores

As standalone units, Sabrina and Sygna Suit Elesa are the two best Support Sync Pairs for Special Strike cores. Through the variety of buffs that Sabrina offers, it condenses three best 3 Star Support Sync Pairs (Torchic, Probopass, and Swanna) into one single unit.

Lyra & Chikorita – Bayleef – Meganium

  • 2 Use +1 Attack, Special Attack, and Speed All (+2 if used when Sun is active)
  • Dire Hit All
  • 2 Use Light Screen | (3 Move Gauge slots)
  • Sync Tech: Power increases per stat boost
  • Passives:
    • Solar Shield
  • Sync Grid:
    • Dire Hit All: Critical Squad 1: +1 Critical Hit Rate All
    • Light Screen: Force Field 4: Chance to +1 Sp. Def All
    • Sunny Side Up! Hit and Heal 9: Passive recovery
    • Speeding Sun 2
    • Healing Sun 1
    • Solarize: Sets up Sun per Sync
    • Team Toughen Up 4: Chance to +1 Defense All when hit
  • Role: Bulky Regenerative Stat Support
  • Recommended Lucky Skill: Stoic 2 / Fire Guard
  • Weakness: Dependent on Sun

Lyra and her Meganium are absolute necessities for Sun cores, thanks to her obtaining Solarize from her Sync Grid. However, this also means that she would have likely exhausted some if not all of her boosting Move Points by that point in time. Fortunately, it can be mitigated through Move Point Refresh, so the drawback isn’t as critical.

NOTE: Using Lyra and Sygna Suit Leaf on the same team activates both of their Type Skills, which helps increase the HP of both Pokemon.

Serena & Fennekin – Braixen – Delphox

  • 2 Use Self All Status Heal, +2 Special Attack & +1 Accuracy
  • Passives:
    • Stat Leech 4: Chance to steal random stat modifier (Decrease Opponent and Raise Self by the same amount) from foe per attack
    • Good Night-mare 5
    • Go Viral 9: Applies Status Infliction to all targets instead of 1
  • Sync Grid:
    • Dynamic Entry: 1st Move Guaranteed Hit upon entry
    • Bedazzle 1: -1 Accuracy All on targets upon entry
  • Role: Special Incapacitation Tech
  • Recommended Lucky Skill: Troublemaker 1
  • Weakness: Poor Base Move Accuracy

Agatha, but much better, thanks to Delphox’s Passive Skill, which allows it to hypnotize all 3 foes simultaneously. This turns her into an absolute necessity for no damage team builds, since she can continuously reapply Sleep through Hypnosis, which does not cost Move Gauge points. Her main drawback lies not in her set, but in the conflict between Sleep and Poison brought about by the release of Sygna Suit Leaf.

Lillie & Clefairy

 

A BorderLine

Hilbert & Oshawott – Dewott – Samurott

  • 2 Use +3~6 Attack All | (High~Low HP)
  • X Speed All
  • Role: Bulky Physical Stat Support
  • Recommended Lucky Skill: Defense Crush 2
  • Weakness: Incompatibility with Special Strike cores

Hilbert retains his place as the game’s premier pure Physical support, especially so after his upcoming Sync Grid. Additionally, it is actually pretty decent as a makeshift Water Type Striker, if players do not have better options like May, Kris, or Cyrus.

Hilbert (Fall 2020) & Mightyena

  • 2 Use +2 Speed (+3 if afflicted with Status condition), + 2 Critical Hit Rate | (-1 Defense and Sp. Def)
  • X Attack
  • Sync Move: +1 Critical Hit Rate
  • Passives:
    • Carry On 1
    • Spur On 4
    • Dark Shift
  • Sync Grid:
    • First Aid 4
    • Superduper Effective 1
    • Speedy Entry 1: +1 Speed upon entry
    • Haymaker
    • Ramming Speed: Move Power increases per each Speed boost
    • 2x Standfast 5
    • Insult to Injury
  • 6* EX
  • Role: Physical Single Target Nuke
  • Recommended Lucky Skill: Critical Strike 2
  • Weakness: Seasonal Banner Locked

Note: Hilbert (Fall 2020) is only available during his Seasonal Banner. His naming convention suggests that he may no longer return, which means that newer players might never be able to obtain this Sync Pair.

Professor Sycamore & Xerneas

Best free support Sync Pair in the game.

Lysandre & Yveltal

 

 

 

B Tier

*** This tier houses the Sync Pairs that, while powerful, either need more support than their brethren above or aren’t as metagame influencing within their Type allocation. ***

 

B+ Strike

Hilda & Tepig – Pignite – Emboar

  • 2 Use Attack Boost = 2x Speed Boost
  • Potion
  • First Aid 4
  • Master Healer
  • Superduper Effective 2
  • Speed Entry 2
  • 3x Standfast 5: Reduce Recoil damage
  • Role: Physical Recoil Nuke
  • Recommended Lucky Skill: Fast Track 2 / Mad Strength 2
  • Weakness: Heavy Recoil

Hilda is a ferocious Strike unit in her own right, arguably the inverse of Cyrus. This is because her Emboar’s damage output is remarkably high despite lacking access to Critical Hit Rate boosts until it reaches pinch. This makes her a fantastic pick for stages where the enemy units carry Vigilance. The introduction of her Sync Grid patched up the problems caused by hefty recoil, as well as gave her Master Healer to keep her alive for even longer. However, as a Fire Type Strike Unit, she faces stiff competition from the likes of Sygna Suit Red, as well as free options like Flannery and even Flint.

Elesa & Zebstrika

  • 2 Use Self Heal, Next Hit Guaranteed Critical Hit
  • X Attack
  • Fast Track 2
  • 6* EX
  • Role: Physical Recoil Nuke
  • Recommended Lucky Skill: Critical Strike 2 / Hit and Run 2 / Superduper Effective 1
  • Weakness: Heavy Recoil

Elesa largely operates like Hilda, just without the access to a Weather Boost. However, she does have a slight reprieve in the fact that there aren’t many good Electric Strike units in the game, which elevates her importance in the game.

Lisia & Altaria (M) Olivia & Lycanroc (Midnight)

  • 1 Turn +2 Accuracy and Critical Hit Rate | (-2 Sp. Def)
  • X Attack
  • Stone Edge: In Built +1 Critical Hit Rate
  • Passives:
    • Amped Up 1: +1 Speed for each Critical Hit landed
  • Sync Grid:
    • Stone Edge: Amped Up 2
    • Surging Sand 3: Powers up moves in a Sandstorm
    • Inertia: Sync Move Power increases per each Speed boost
    • Sands of Time 3
    • Sand Blaster 5: Powers up Sync Moves in a Sandstorm
  • Role: Physical Single Target Nuke
  • Recommended Lucky Skill: Critical Strike 2
  • Weakness: Self Sp. Def weakening

One of the OG 5 Star Sync Pairs, Olivia came into the game as the best Co-Op powerhouse, and no one truly matches the effectiveness of her skillset in Co-Op. As the metagame developed, her importance as the go-to Rock Type Strike Sync Pair has diminished. Yet, she is still fantastic as a secondary Strike option on Sandstorm cores, thanks to her high self-sustainability.

 

B- Strike

Giovanni & Mewtwo

  • 2 Use +2 Critical Hit Rate and +1 Evasiveness
  • Passives:
    • Power Reserves 2
  • Role: Special Single Target Nuke
  • Recommended Lucky Skill: Critical Strike 2
  • Weakness: Lack of Self Offensive Boost
  • Weakness: Event Locked

Giovanni & Mewtwo’s biggest selling point is that it has Mega-esque Base Special Attack while being a regular (Legendary) Pokemon. This allows it to start nuking from the get go, despite requiring team support for Special Attack boosts. It is also notable for hitting from two Types (Psychic and Ghost), making him a fantastic asset for the casual players with a limited roster. However, the ensuing power creep since his introduction and his persistent lack of a Sync Grid has seen his stock fall from a dizzying height.

Note: Giovanni is only available during his Story Event. Considering that we already had a repeat run, it may be quite a while before newer players can get their hands on this Sync Pair.

Cyrus & Palkia

  • 2 Use +3 Special Attack and Speed | (25% of remaining HP)
  • Spacial Rend: In Built +1 Critical Hit Rate
  • Sync Move: In Built +1 Critical hit Rate
  • Passives:
    • Critical Strike 9
  • Role: Special Single Target Nuke
  • Recommended Lucky Skill: Critical Strike 2
  • Weakness: Ineffective against Vigilance
  • Weakness: Event Locked

Cyrus’s Palkia is one of the most obscene strikers thanks to Critical Strike 9, which grants a huge power boost to Critical Hits. Both Spacial Rend and Emotional Void Spacial Rend have an in-built +1 Critical Hit rate, so players only need one use of Dire Hit + All to unleash this behemoth.

Note: Cyrus is only available during his Story Event. Considering that his Event period just ended, it may be quite a while before newer players can get their hands on this Sync Pair.

Steven Stone & Metagross (M)

  • 2 Use +1 Defense, Next Hit Guaranteed Critical Hit (Gives 1 Attack Endurance if used after Mega Evolution)
  • X Attack
  • Bullet Punch: 3 Use Quick Move (Only After Mega Evolution)
  • Power Chain 3: Powers up moves when Unity Bonus is in effect
  • 6* EX
  • Role: Physical Single Target Mega
  • Recommended Lucky Skill: Critical Strike 2
  • Weakness: Poke Fair Locked

Steven Stone’s Metagross is one of the most all-rounded Strike Sync Pairs, with Quick Moves after Mega Evolution helping it maintain damage output while the Move Gauge refills. Players are highly recommended to invest heavily in his Sync Grid, on nodes like Haymaker and Bullet Punch: Eagle Eye 9. His lower placement on this Tier List is largely due to his relatively low availability, which is a shame considering his fantastic set.

Note: Players can invest in other Sync Grid nodes to maximize Metagross’ longevity, like Stoic 2, Recuperation 2, and Force Field 1, with the latter having a small chance to buff the team’s Special Defense per attack.

Note: Steven Stone is only available during his Poke Fair Banner. Considering that he is not a guaranteed Gacha roll in that limited event, newer players might it hard to obtain this Sync Pair.

Steven Stone (Summer 2020) & Alolan Sandslash

  • 2 Use +1 Accuracy and Critical Hit Rate (+2 Critical Hit rate if used when Hail is active)
  • X Attack
  • Hail Bringer: Sets up Hail with Sync Move
  • Invigorating Hail 5: Powers up moves in Hail
  • Hasty Hail 2
  • No Quarter: Multi-hit moves hit for maximum times
  • Icicle Spear Cold Snap 2: Moderate Chance to Freeze per attack
  • Role: Physical Single Target Nuke
  • Recommended Lucky Skill: Critical Strike 2
  • Weakness: Seasonal Banner Locked

Alolan Sandslash acts as the combination of Silver, Cynthia, and Guzma to become the best Hail setter and Ice Type Strike Sync Pair in the metagame. It is incredibly self-sufficient, with No Quarter and Hasty Hail greatly amplifying its momentum.

Note: Players can turn Alolan Sandslash into a Freeze Tech through Iclce Spear: Cold Snap 2, which then triggers Freezer Burn 5.

Note: Steven Stone (Summer 2020) is only available during his Seasonal Banner. His naming convention suggests that he may no longer return, which means that newer players might never be able to obtain this Sync Pair.

 

B Support

Jasmine & Steelix (M)

  • 2 Use +2 Defense All
  • 2 Use Critical Hit and Stat Reduction Protection All
  • Endurance
  • Last Word: Explosion upon KO (Only After Mega Evolution)
  • Clang! Lockstep 9: -1 Sync Move Countdown All
  • Clang! Berserk Bunch 1: +1 Attack All
  • Recuperation 2: Heals per Sync
  • Sync Tech: Power increases per Defense boost
  • Role: Bulky Defensive Support
  • Recommended Lucky Skill: Defense Crush 2
  • Weakness: Mediocre Base Special Defense

Jasmine’s Steelix can be seen as the more defensive counterpart to Glacia, both Mega Support martyrs. It is usually harder to trigger Last Word on Mega Steelix, however, if players run Recuperation 2.

 

Phoebe & Dusclops – Dusknoir

  • 2 Use +1~4 Attack All, +1~3 Move Gauge Refill All | (High~Low HP)
  • Dire Hit All +
  • Passives:
    • Pass It On: Passes Half of accumulated Stat boosts to incoming upon being KOed
    • Vigilance
  • Role: Bulky Physical Gauge Support
  • Recommended Lucky Skill: Defense Crush 2 / Stoic 2
  • Weakness: Pass It On unusable outside of Co-Op

As one of the OG 5 Star Sync Pairs, Phoebe quickly established herself as an irreplaceable support powerhouse due to her exclusive Dire Hit All + and Dusknoir’s good bulk. Both Defense Crush 2 and Stoic 2 are valuable Lucky Skills that Dusknoir can adopt to deal more or take less Physical damage respectively.

Note: Phoebe’s utility is exhibited fully in Co-Op battles, where half of her Dusknoir’s accumulated boosts are passed to its replacement when it is KOed.

Glacia & Glalie (M)

  • 2 Use Passive Heal All | (Can end after prolonged use)
  • 1 Use Temporary Redirection and +2 Special Attack
  • Fortuitous 4
  • Last Word: Explosion upon KO (Only After Mega Evolution)
  • Role: Bulky Regenerative Redirector
  • Recommended Lucky Skill: Defense Crush 2
  • Weakness: Sync Move Contestant against Mega Strike Sync Pairs

The introduction of the Lucky Skill mechanic has turned Glacia’s Glalie into the game’s best martyr unit, adding to its role as a regenerative damage redirector. She is rather useful at sneaking in a cheap hit through the AOE Powder Snow, which has a small chance to freeze the target.

Dawn & Turtwig – Grotle – Torterra

  • 1 Use Full Restore
  • X Defense All
  • Razor Leaf: In Built +1 Critical Hit Rate
  • Sync Tech: Power increases per Attack boost
  • Passives:
    • Power Siphon 9: Steal Attack (Decrease Opponent and Raise Self by the same amount) from foe when hit
    • Vigilance
  • Sync Grid:
    • Razor Leaf: Eagle Eye 1: Chance to +1 Critical Hit Rate
    • Good As New: Precision Pals: +1 Accuracy All
    • Good As New: Friendly Shield 1: +1 Defense Ally when ally is hit
    • Pump Up 2: +2 Move Gauge All per Sync
    • Healthy Healing: Passive Healing upon entry at full
  • Role: Bulky Defensive Healer
  • Recommended Lucky Skill: Defense Crush 2 / Mad Strength 2
  • Weakness: Good As New! only having 1 use even after Sync Grid

Dawn is the best burst healer due to her “Full Restore”, even if there is currently no way to extend its singular use. She makes up for it with Torterra’s impressive bulk and unmatchable Move Gauge recovery support.

 

B BorderLine

Rosa & Snivy – Servine – Serperior

  • 2 Use +3 Move Gauge Refill All
  • X Sp. Atk All
  • 6* EX
  • Role: Bulky Special Gauge Support
  • Recommended Lucky Skill: Vigilance / Flying Guard
  • Weakness: Poor Offenses

This free Sync Pair, available near the start of the game, serves as the Special variant of Hilbert. Through Time to Energize!: Selfless, Rosa can act as a manual damage redirector in Co-Op. The rest of her Sync Grid, despite being Sun centric, is markedly bland and ineffective considering Serperior’s pitiful Base Special Attack.

Sygna Suit Grimsley & Sharpedo (M)

  • 1 Use Self All Status Heal, +3 Evasiveness & Critical Hit rate (+6 Attack if used after Mega Evolution) | (-90% remaining HP)
  • X Attack
  • Aqua Jet: 3 Use Quick Move (Only After Mega Evolution)
  • Passives:
    • Fast Track 2: Moderate Chance to +1 Speed per attack
    • Power Flux 5
    • Double Down 5
  • Sync Grid:
    • Power Reserves 2
    • Headstart 1: -1 Sync Move Countdown at start of battle
    • First Aid 2
    • Stamina Reserves 3: +3 Move Gauge when in a pinch once
    • Speedy Entry 2: +2 Speed upon entry
    • Inertia: Sync Move Power increases per each Speed boost
    • Pressure Cooker 4
  • 6* EX
  • Role: Physical Single Target Mega
  • Recommended Lucky Skill: Critical Strike 2
  • Weakness: High Risk High Reward

Sygna Suit Grimsley’s introduction made up for the severe lack of reliable Water Type strike options in the metagame. His Sharpedo is more powerful than Kris’ Feraligatr, with a Sync Grid that helps immensely in mitigating the HP recoil of his Trainer Move.

Acerola & Palossand

  • 2 Use +2 Defense All
  • 2 Use Sandstorm | (2 Move Gauge slots)
  • 2 Use Temporary Redirection and Passive Heal
  • Sandstorm: Flag Bearer 9: +1 Attack All
  • Toughen Up 4: Good Chance to +1 Defense per hit
  • Tighten Up 4: Good Chance to +1 Special Defense per hit
  • Backfire 1: -1 Target Attack and Special Attack All upon KO
  • Sync Tech: Power increases per Defense boost
  • Role: Sandstorm Redirector
  • Recommended Lucky Skill: Defense Crush 2 / Stoic 2
  • Weakness: “Useless” outside of Sand cores

Acerola is the only free Weather setter not locked behind an Event, and a fantastic one at that when players pair her with Sand abusers like Cynthia. Her Sync Grid helps immensely at mitigating her average bulk, which is even more important considering her role as a damage redirector. However, she is not rated higher largely because it is harder to fit her on other teams that do not utilize Sand ahead of options like Sygna Suit Blue, Jasmine, and Serena.

Professor Oak & Mew

  • 2 Use +2 Speed
  • 2 Use +2 Special Attack, +3 Random (bar Special Attack)
  • Unfortuitous 9: -1 Random on target(s) per attack
  • Agile Entry 2: +2 Evasiveness upon entry
  • Shifty Striker 2: Moderate chance to +1 Evasiveness per attack
  • Blind Spot: Sync Move Power increases per each Evasiveness boost
  • Inertia: Sync Move Power increases per each Speed boost
  • Sync Tech: Gains Fire-Electric-Ice coverage post Sync
  • Role: Special Grid Sync Nuke
  • Recommended Lucky Skill: Hit and Run 2
  • Weakness: Sync Move Contestant against Mega Strike Sync Pairs

The loose offensive equivalent of Sygna Suit Elesa’s Rotom. Mew has a pretty fast and scarily powerful Sync Move that draws power from its owner’s Sync Grid, allowing it to push far into the Battle Villa without having to worry about Move Point exhaustion.

 

 

 

C Tier

*** This Tier houses Sync Pairs that are decidedly above average. They are capable of delivering solid results but are mostly outclassed by other options in their specific roles. ***

 

C+ Strike

Lyra (Summer 2020) & Jigglypuff Fantina & Mismagius

Best Ghost Type Strike Sync Pair.

Bianca & Musharna

Best Psychic Type Strike Sync Pair (after Giovanni). Offers Psychic Terrain support, while being a massive upgrade on Will.

Plumeria & Salazzle

Only 5 Star Poison Type Strike Sync Pair. However, she faces stiff competition from decent 4 Star alternatives like Koga, Lucy, and Roxie.

 

C- Strike

MC & Solgaleo

  • 2 Use +3 Attack, Special Attack and Accuracy | (3 Move Gauge slots)
  • Role: Mixed Single Target Nuke
  • Recommended Lucky Skill: Superduper Effective 1 / Critical Strike 2 / Mad Strength 2
  • Weakness: High Move Gauge Cost
  • Weakness: Event Locked

Chibi Brendan, despite Solgaleo being a Legendary Pokemon. Yet, Solgaleo hits a lot harder and more consistently on the Physical spectrum as compared to Sceptile. It trades the ability to buff its own Critical Hit Rate for the ability to hit from 2 different Types.

Note: Solgaleo is only available during its Story Event. Considering that we already had a repeat run, it may be quite a while before newer players can get their hands on this Sync Pair.

Kris & Totodile – Croconaw – Feraligatr

  • 2 Use +2 Speed, Next Hit Guaranteed Critical Hit + No Miss
  • X Attack
  • Passives:
    • Endurance
    • Water Shift
  • Sync Grid:
    • Power Reserves 2
    • First Aid 4
    • Haymaker
    • Build Up: 1st Move Guaranteed Hit per Sync
  • Role: Physical Single Target Nuke
  • Recommended Lucky Skill: Critical Strike 2
  • Weakness: Horrible Mega Kick accuracy
  • Weakness: Average Attack

Kris remains as one of the game’s premier Water Type Strike option since there aren’t many counterparts that can come close to her Feraligatr’s damage output. Her Sync Grid helped to slightly patch up Mega Kick’s horrible accuracy while raising Feraligatr’s damage cap through Haymaker.

Flannery & Torkoal

  • 2 Use +2 Special Attack
  • 2 Use +2 Defense and +1 Critical Hit Rate
  • Burn Synergy 5
  • Critical Strike 5
  • Fortuitous 4
  • Healing Sun
  • Sync Tech: Power increases when target is burned
  • Role: Special Tech
  • Recommended Lucky Skill: Power Flux 3 / Critical Strike 2 / Superduper Effective 1 / Hit and Run 2
  • Weakness: High Passive Damage Vulnerability

Flannery saw her stock skyrocket with the introduction of the Sync Grid mechanism, turning her into a scarily powerful sweeper that, like Professor Oak & Mew, draws power from her Sync Grid instead of Trainer Moves. However, her set is prone to the quick accumulation of passive damage.

Korrina & Lucario (M)

  • 2 Use +1 Critical Hit Rate
  • 2 Use +1 Attack and +3 Speed
  • Role: Physical Single Target Mega
  • Recommended Lucky Skill: Critical Strike 2
  • Weakness: Wally exists

Korrina and Noland are rated extremely highly despite having better Gacha alternatives in their respective Types (in this case, Wally). This is because they are highly efficient on their own as stand-ins, which makes their improved counterparts less of a necessity. However, she is ranked lower than her comparison since Wally does roughly the same job but better.

 

C Support

Leaf & Eevee

  • 2 Use Potion
  • 2 Use +2 Move Gauge Refill All, +2 Attack
  • Endless Possibilities Extreme Evoboost: +1~5 Move Gauge Refill, +2 All Stats (bar Accuracy and Evasiveness) All
  • Role: Bulky Mixed Multi Support
  • Recommended Lucky Skill: Defense Crush 2 / Fighting Guard
  • Weakness: Sync Move Contestant against Mega Strike Sync Pairs

Leaf’s Eevee is one of the most interesting Support Sync Pairs to be released, as it is, as of writing time, one of the only two Sync Pairs with a non damaging Sync Move. As a trade-off, Eevee’s Sync Move buffs the whole team’s visible stats by 2 stages. It is best used in dedicated Co-Op teams to quickly stack the boosts to the maximum. She also works well as a team filler in Battle Villa thanks to her 1 Bar Move, Tackle, which helps immensely with Sync Move grinding.

MC & Pikachu

MC & Torchic

  • 2 Use +2 Attack All
  • 2 Use +1 Critical Hit Rate All and +2 Special Attack All
  • Role: Regular Mixed Stat Support
  • Recommended Lucky Skill: Water Guard
  • Weakness: Inefficient Physical Boosting

A free Sync Pair that can be used regardless of which blade the player intends to attack from. As the offensive counterpart to Liza’s Lunatone, Torchic is likewise extremely important for Strike Sync Pairs that cannot effectively raise or maximize its offenses.

Roxanne & Nosepass – Probopass

  • 2 Use +2 Defense All
  • 2 Use +2 Special Attack All and Speed All
  • 1 Use Wide Guard (1 Move Gauge slot)
  • Role: Regular Special Stat Support
  • Recommended Lucky Skill: Stoic 2 / Vigilance / Fighting Guard
  • Weakness: Incompatibility with Physical Strike cores

Roxanne is the best budget Support Sync Pair available, offering a nice balanced set of boosts that favor any Special Strike core. Her Probopass’ trademark skill is Wide Guard, which blocks a non Sync opposing AOE move once, and by extension preserving the team’s Unity bonus in Co-Op.

 

C Borderline (F2P Strike)

Noland & Pinsir (M)

  • 2 Use +2 Attack
  • 2 Use Self Heal and +2 Speed
  • Role: Physical Single Target Mega
  • Recommended Lucky Skill: Power Flux 3
  • Weakness: High Passive Damage Vulnerability
  • Weakness: Sync Move breaking Fury Cutter’s chain

Noland and Korrina are rated extremely highly despite having better Gacha alternatives in their respective Types (in this case, Lusamine). This is because they are highly efficient on their own as stand-ins, which makes their improved counterparts less of a necessity. Noland can even be obtained as early as Chapter 2 as one of the 5 free 4 Star Strike Sync Pair option. Thanks to Fury Cutter, Pinsir can deal massive damage at the cost of only 1 Move Gauge slot. However, the more Pinsir moves, the more damage it takes from passive damage.

Hau & Raichu

  • 2 Use +2 Special Attack
  • 2 Use +3 Speed and +1 Evasiveness
  • First Aid 4
  • Inertia: Sync Move Power increases per each Speed boost
  • Role: Special AOE Strike
  • Recommended Lucky Skill: Superduper Effective 1 / Hit and Run 2
  • Weakness: Frail Power Creep Victim

Hau and Alolan Raichu used to be the premier Strike option for F2P teams, due to the low difficulty levels of what is now the exploratory phase in Pokemon Masters. As the game expanded, better options, some free, were made available and that cut into Alolan Raichu’s popularity harshly.

Pryce & Dewgong

  • 2 Use +1 Critical Hit Rate
  • 2 Use +2 Special Attack and Special Defense
  • Icy Wind: -1 Speed All Targets
  • Superduper Effective 2
  • Role: Special AOE Strike
  • Recommended Lucky Skill: Critical Strike 2
  • Weakness: Uncommon Favorable Type Matchups

The release of Steven’s Summer Skin has seen the newcomer usurp Pryce’s role as the game’s best Ice Type Strike Sync Pair. His Sync Grid is an attempt to turn his Dewgong into a Hail variant of Cynthia’s Garchomp. Yet, he is still a capable stand-in, particularly as his competition is only available on a seasonal basis.

Barry & Piplup – Prinplup – Empoleon

 

 

 

C/D

*** This sections houses Sync Pairs that are in between the C and D Tiers. ***

 

Dawn (Palentines 2021) & Alcremie Lillie (New Year’s 2021) & Ribombee
Lusamine & Pheromosa

 

 

 

D Tier

*** This Tier houses cheaper alternatives and Sync Pairs with operational niches. ***

 

D+ Strike

Silver & Ho-Oh

Sets up Sun with Sync

Gladion & Silvally

Any Type Striker

Koga & Crobat

Bruno & Machamp

 

D- Strike

Lorelei & Lapras

Hail Based Striker

Clair & Kingdra

Best Free Dragon Type Strike (when used alongside May & Swampert)

Lucy & Seviper

Gardenia & Roserade

Only viable substitute to Brendan & Sceptile

 

D Support

Misty & Starmie

Erika & Vileplume

Liza & Lunatone

Winona & Pelipper

  • 2 Use Rain Dance (2 Move Gauge slots)
  • 2 Use +2 Defense and Speed
  • Racing Rain 2
  • Sync Tech: Power increases when the target is flinching
  • Role: Rain Tech
  • Recommended Lucky Skill: Troublemaker 1 / Hit and Run 2
  • Weakness: Poor Default Offenses

Winona and Pelipper may be poor damage dealers, but the Rain that it sets up through Rain Dance is pivotal at maximizing the damage output on Water Type Strike units, as well as enabling other Sync Pairs that have Racing Rain 2 as their Passive Skills. Pelipper, unfortunately, doesn’t benefit from Rain outside of Move Gauge acceleration, which decreases its utility when compared to other Weather setters such as Swampert, Meganium, Ho-Oh, or Alolan Sandslash.

 

D BorderLine

Will & Xatu

  • 2 Use 2x Copy Target’s Stat Boosts
  • Stored Power
  • Role: Special Tech
  • Recommended Lucky Skill: Hit and Run 2 / Stoic 2 / Critical Strike 2
  • Weakness: Heavy Reliance on Team Support

Will’s Stored Power may be a gimmick, but it is a scarily powerful one. Once the player has loaded Xatu with the buffs, they can start wreaking havoc. This does mean that Xatu becomes a one-off per day unit in the Battle Villa unless players make good use of Move Point recovery.

Drake & Salamence

  • 2 Use +2 Special Defense All
  • 2 Use +2 Defense and Move Gauge Refill All
  • Terrify 1
  • Role: Pure Defensive Gauge Support
  • Recommended Lucky Skill: Vigilance / Fairy Guard
  • Weakness: No Offensive Boosts

Drake and Salamence rose to popularity after the Sync Move Update, which meant that his set is no longer completely nullified by opposing Sync Moves. It is notable for being the only purely defensive Support unit. While he is extremely valuable in the Battle Villa due to his powerful Move Gauge Refill support in the singles format, his set loses a lot of steam in Co-Op battles.

Brawly & Makuhita – Hariyama

Brick Break and Potion

Norman & Slaking

Tate & Solrock

 

Honorable Mentions

*** This tier houses Sync Pairs whose individual sets would see them place higher, but are unfortunately penalized due to role congestion and other reasons.***

 

Lance (New Year’s 2021) & Gyarados

Ethan & Typhlosion

Decent Fire Type Strike Sync Pair with a nice niche. However, there are simply way too many Fire Type competitors ahead of it, like Sygna Suit Red, Hilda, and even Flannery.

Zinnia & Rayquaza

  • 2 Use Confusion, Flinch, Trap Removal, +2 Attack and Special Attack | (-2 Defense and Special Defense)
  • Weather Surge 3
  • Role: Mixed Single Target Nuke
  • Recommended Lucky Skill: Clearheaded / Dauntless
  • Weakness: Pick a Blade
  • Weakness: Event Locked

Zinnia and Rayquaza see Lucky Skills as their savior since it helps mitigate the drawbacks from either Outrage or Draco Meteor, though not simultaneously. Building a team around her has also become rather straightforward, which is great for this Sync Pair.

Note: Zinnia is only available during her Story Event. Players who miss out on her in her event window will probably need to wait for quite a while before there is a second repeat.

Volkner & Luxray

4 thoughts on “Pokemon Masters Tier List 2.0”

  1. is dawn really an honorable mention? her attack siphon, defense buff, and full heal (literally) synergize so well to make such a powerful physical tank! shouldn’t she be at least B Rank? just an opinion, but she’s DEFINITELY a more beneficial sync pair to have in battles than Machamp or Hariyama.

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